I took the time to appropriately scale the UV coordinates in the most efficient manner I could, since extraneous detail on textures is a burden for users with lower end machines (and in my opinion, rather unprofessional).
After UVmapping the model I painted the textures entirely from scratch in Photoshop. This was a first for me, since previously I had relied entirely on phototextures.

Please note, the textures are deliberately downscaled in this preview.
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