Monday 22 March 2010

UV mapping and texturing, For Hire mod

Amongst the varied tasks I have been working on for the mod "For Hire" I have UV mapped and textured a character model. Whilst I didn't make the mesh for the model seen here, I unwrapped the model myself onto 5 separate texture maps.

I took the time to appropriately scale the UV coordinates in the most efficient manner I could, since extraneous detail on textures is a burden for users with lower end machines (and in my opinion, rather unprofessional).

After UVmapping the model I painted the textures entirely from scratch in Photoshop. This was a first for me, since previously I had relied entirely on phototextures.


Please note, the textures are deliberately downscaled in this preview.

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